Medialogy Esbjerg

Curriculum

The world of media and entertainment is constantly evolving, and in Medialogy in Esbjerg, you learn to be a step ahead all the time. You learn about the newest technologies within development, user research, and analysis, and will through that enhance you understanding of the previous, current and future types of entertainment.

The semesters throughout he education is parted into different topics. Together they form all the knowledge  you have to learn, to be a big part of the future development of the entertainment around the world.

Underneath, you will learn about, which subject will be in focus in the first six semesters.

1. semester

During the first semester, you will learn how to work in groups with a problem based approach, which is a huge part of the fundament in the educations on Aalborg University Esbjerg. You will gain knowledge on the history of medias, and learn how to identify you target-group for the project. In addition to this, you will be educated in research methods, which will help you in evaluating the projects during the education.

Other courses in this semester:
- Introduction to programming: Gain a basic knowledge in the programming language Python.

- Animation and graphical design: Learn to make 3d models and animations.

2. semester

In second semester, you will work with physical and virtual interactive products, and you will test them with your target-group. Your target-group will be very specific  and you will learn how to design the product so that the target-group will have the best interactive experience with it.

Other courses in this semeste:
- Physical interface design: Learn about the basic elements in electronics, which can be used for a physical setup, e.g. through the use of sensors.

- Interaction design: Gain knowledge about development within human-computer interaction (HCI) and user-interfaces from a theoretical, methodological as well as practical perspective.

- Mathematics for use in multimedia: An introduction to the math that is used to make multimedia productions.

3. semester

One of the fundamental parts in medialogy, is to build a system that automatically reacts on human. You learn how to use image processing, to make the computer capable of analyzing the images or videos which suits your needs. An example on how a camera is used to catch motion from human, is the Xbox Kinect. You learn to analyze your target-group when they test the product in context to the technical parts well as the to usability.

Other courses in this semeste:
- A/V Production: Learn how to use theatrical effects like the ones they use in Hollywood, and use you knowledge to make your own movie.

- Image Processing: Build a system, which is able to analyze an manipulate images or videos.

- Perception: Gain knowledge on how the human senses work, and learn how to build systems that uses them.

- Procedural programming: Develop your programming skills. Learn to program bigger and more complex programs.

4. semester

In this semester you will learn about sound, how the human ear works, and how sound can create different experiences and feelings in your target-group. Your project will contain your knowledge from the earlier semesters, where you can add sound as a new building brick.

Other courses in this semeste:
- Audio editing: Learn how to edit sound and music, along with gaining knowledge in different music genres, works, and the technology behind.

- Design and analysis of experiments: Gain knowledge within the area of statistics, and learn how to create an overview of the data you gather in your user-tests.

- Object oriented Software Engineering: Use your knowledge within programming gained from 1st and 3rd semester to reach your design goals.

5. semester

Audio-visual experiments - Pre-rendered experiences or interactive experiences.

In this semester, you will choose one of the two paths. Pre-rendered is about how artificial artifacts is used in commercials and movies. The interactive path is going towards the graphical work in game development. Both paths has the same fundamental principals, but differentiates from each other through what media they aim for.

Other courses in this semeste:
- Computer graphics rendering: Learn about the different techniques and effects used when rendering movies and 3D animations.

- Computer graphics programming: Learn to program using OpenGL.

- Screen Media: Gain knowledge within the fields of analysis and structure of movies and computer games.

6. semester

Combine all the knowledge gained from the earlier semesters to make your bachelor project. Use your knowledge within how social aspects can affect your target-group and, through them, your product. Use research methods to evaluate your final product.

Other courses in this semeste:
- Realtime interfaces and interactions: Learn about state-of-the-art within alternative input/output devices.

- Media Sociology and Psychology: Learn to use and understand the social, cultural and psychological aspects within media.

 

The master programe

1. semester

For each semester in the master you must choose between 5 specializations: Games, Computer Graphics, Interaction, Sound, Medialogy (no specific specialization). The choice of specialization will be the focus of your semester project.

Mandatory courses:
- Multi-modal Perception and Cognition: Learn how the brain works, and how brain activity can be measured.
- Multi-variate Statistics and Pattern Recognition: Work with statistics, classifiers, and different measurement techniques.

Elective courses (choose one): 

- Advanced A/V Production: You will work with production and analysis of A/V.
- User experience design for multi-modal interaction: Work with different techniques of measuring user experience in a test.
- Prototyping and fabrication techniques: Learn how to create and communicate a product.

 

2. semester

In the second semester you will have one mandatory course which depends on your choice of specialization. The course is called "Foundations of Medialogy". The goal of this course is to provide the foundations necessary to perform advanced work in the student-selected specialization in the 9th and 10th semester

Elective courses (choose two):

- Multimedia Programming: The goal of this course is to strengthen a student‟s capacity to participate in software development.
- Modeling Physical Systems: The module gives an in-depth introduction to modelling of physical systems and the analogies between dynamics systems such as mechanical, hydraulic, electronic, and acoustic systems.
- Embodied Interaction: The module focuses on intelligent systems with a strong focus on embodied interaction and current research trends in intelligent agent technology.
- Narratives in a Digital Culture: In this course students will have the opportunity to place their own work in the historical perspective of these developments, so they can effectively monitor and interpret current and future trends.

 

3. semester

In the third semester you will Develop and evaluate a novel system that uses concepts and technologies in the chosen specialization with a focus on exploring 1) its commercial aspects, and/or 2) its socio-cultural implications, and/or 3) its use in generating scientific knowledge.

Mandatory course:

- Research in Medialogy: Students explore state of the art theories and techniques in a formalized manner by analyzing a selection of new research texts to the specialization through, e.g., critical annotations, paper presentations, reproduction of experiments, etc.

Elective courses:

- Creative Innovation and Entepreneurship: This course will give an in-depth introduction of the various factors that are in play when starting a business in the media and entertainment industry.

- Internship/Erasmus: The student will have the possibility to study abroad or start an internship.

4. semester

The fourth and last semester of the Master in Medialogy is writing the Master Thesis. Here the student must show that he/she independently or in a small group, is capable of planning and completing a major research project in the chosen specialization. The final thesis must document the student‟s ability to apply scientific theories and methods, critically analyze existing work, and synthesize new knowledge.

There are no courses in this semester.